AAA - Almost Any Ability - Walking Wake is banned! (2024)

Isaiah said:

AAA - Almost Any Ability - Walking Wake is banned! (1) WALKING WAKE IS NOW BANNED FROM AAA AAA - Almost Any Ability - Walking Wake is banned! (2)

Reasoning: View attachment 495911
More serious reasoning: Water / Dragon is actually perfect coverage right now because Water / Fairy, Dragon / Fairy, and Grass / Steel are all illegal/unreleased (or are Azumarill lol). Choice Specs + Beads of Ruin disintegrated common specially defensive Pokemon like Iron Moth and Florges/Scream Tail, even going as far as forcing the latter to resort to Water immunity abilities for counterplay. Pokemon like RegenVest Dondozo popped up in an attempt to address Walking Wake, but even that folded after moderate chip damage. Other sets like Magic Guard + Life Orb gave Walking Wake the option to switch up moves and break down attempts to beat it by switching between Steel-types. There isn't a whole lot else to say, really. Strong special attacker was too bonkers, so we had to get rid of it a day in.

VOTES:
Ban - Isaiah, Jrdn, QT, atha
DNB - DFM
ABS - UT
Result: 4-1-1 BAN

Tagging Kris and Marty for implementation

Freedom from the eternal pain! Now all my teams i wasted away working on will be viable for one more week before Gholdengo (hopefully) gets banned. Anyway, since my teams and effort will all be nulled fairly soon I've decided to just dump all the teams I've used to decent success so far before I end up having to delete them all because that just breaks my heart, and hey, it might help some more to get reqs for the suspect to ban Gholdengo if I'm lucky. (And most don't have RegenTusk in them... so it's an escape for the addicts into another addiction.)

SD Baxculibur Balance
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Probably my most consistent team I’ve used so far, although admittedly I haven’t used in a bit and mostly a slightly different version, however still a cool team. The main gist of the team relies on getting Baxculibur in to rip and shred teams to pieces, while the rest of the team serves as a defensive backbone, pivot and ways to deal with offensive monsters that Bax can’t. Fairly generic except the Dragonite set, which I use as a Fire check, hence the bulk investment (this may not be a great idea but it’s good enough with PrimSea Greninja in the mix as well) while further making sure offense wont get anyway and Fire Punch is more valuable to lure Bax checks like Earth Eater Gholdengo and Kingambit, or at least weaken them to the point a +2 Bax can just beat them.

All-Out-Attacker Gholdengo Balance/Offense
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Fairly similar teams, although the below team has always proved to be much more aggressive. Gholdengo serves as the main offensive mon on the first while is also there to blow up defensive cores with Specs Gren and SD Ace below, with the rest of the teams meant to serve as defensive backbone and support/pivot. Psyshock on Gholdengo is odd but allows it to completely blow up Iron Moth which is very important as it’s usually one of the few things stopping Ghold and Gren from going ham (TWave could also be an option), and honestly could run the same Ghold sets on both teams, although Steelworker allows it to more properly nuke RMoon for Specs Greninja. SD Ace, while nice, was also kinda filler, and could possibly be replaced to compensate for the teams poorer matchup into offensive spam involving the likes of Baxculibur and Houndstone.

Dragon's Maw Hydreigon + Tinted SlitherWing Balance
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Pretty cool team featuring uniquely Dragons Maw Hydreigon (as well as like the only balance without RMoon here). Special Dragon STAB is actually quite insanely cracked given the relative rarity of Fairy-types and Draco Meteor being reallllyyy strong (+2 Draco is able to brute force Sandstream Garg into an OHKO) and the only real special resist being hammered by Dark STAB (Gholdengo). WBB Gholdengo also synergises very well for this team, able to cover defensively for physical Fire-types while also checking and posing significant offensive pressure against the few Fairy types that could stuff Hydreigon while SlitherWing is able to spam U-Turn and get Hydreigon in, especially against Gholdengo. Team can suffer against offense spam, given how slow everything is here, but it's not impossible to play around with SlitherWing + your defensive backbone. BU Spin Tusk can also potentially pose problems, but if I need to I can wisp it. Also, if Gholdengo does get banned, Beads of Ruin might be better on Hydreigon so it can more properly dispatch the Fairies it needs to as it'll lack WBB Ghold (WBB Kingambit could possibly work? But doesn't generally have as much offensive pressure as I'd like it to have, and loses to physical Fire-types). RegenVest Tusk EVs could also possibly be optimised, but I'm too lazy to do that personally.

Fat.
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Fat. Not sure what much I have to say about playing it, you just spam residual damage and hope you dont get bad matchups lol you aren't walling everything in the meta at this stage. BU Talonflame and the Adapt Corv seem strange but have put in their fair share of work, BU Talonflame serves as a potent wincon and can kinda check Tusk and Hatterene, at least in a 1v1 (could add Wisp/bulk EVs potentially) but does make the team a bit weaker by relying on WA Garg so Quav is more annoying. Adapt Corv is more of a meme but can check Hatterene (who for some reason always thinks Corv is free CM setup) and other random offensive mons, but feel free to replace it (Bulletproof Gholdengo can help alleviate signficant pressure from Gengar/AOA Ghold). I love BU Scrappy Tusk personally, but Regen is a fine choice for the Tusks and you could potentially run TDebris or WA ScreamTail (frees up needing a Water immunity) and work from there honestly, so teams has a fair share of potential improvement but they've worked fine enough for me so far on ladder anyway.

SFLO Gengar Balance
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Same concepts, although defensive cores are shuffled around a bit. Fluffy Corv I think is still something worth exploring and paired it up defensive Quav (use whatever ability, MG could also be real) which can kinda check what Fluffy Corv hates (Physical Fire-types, Chien-Pao) while having some offensive niche, granted that can lose to FPunch Aerilate DNite but oh well. Otherwise I tried cramming in RegenTusk for once, ended up using Vessel of Ruin Roaring Moon (terrible, don't use it if you can) but it still checks the Fires/Waters well enough if you dont let them U-Turn too much anyway. Otherwise it's just SFLO Gengar go brrr, this mon is ultra-broken if you give it the chances to go ham on the enemy defensive mons and whatever coverage can be used for 4th slot, I just used DPulse to hit Bulletproof Joe although DGleam potentially could be used to smack to not gamble against Roaring Moon.

VoltTurn Offense
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Pivot, pivot and pivot some more! (is this how you play offense?) Both teams abuse spamming pivot to get their central breakers in to do quite the bit of damage (SD Bax and SFLO Gengar), Slither + Kilo can both spam pivot very well while having respectable power themselves, Kilo also checking physical Fire-types. Dazzling Greninja is an experiment to help deal with annoying priority, particularly Triage Hatterene and Aerilate Dragonite which is annoying for both teams otherwise. Cinderace provides, well, more pivot while also having Court Change which can be valuable as Corviknight's Defog can often be unreliable but is fairly replacable (could add Shed Tail in here perhaps?). Run SD or DD on Bax, whichever you prefer, although I've always liked SD to bust through checks while DD Bax can be more game-ending once its checks are removed. Corviknight + Roaring Moon otherwise provide the closest thing to checking the offensive metagame in a 2 mon-combo we currently have while spamming pivot.

(https://pokepast.es/e449b48e6782e3c9 bonus Talonflame team I made that I'm not sure how viable actually is, but I'll just put it here for UT)

As some final notes, all the Levitate Gholdengos you see can probably be replaced once Gholdengo goes as Bax will soon go after (and if it doesn't, then I have serious questions for the council). Also as a pattern, I've found that offensive threats really outpace defensive checks in quantity and potency, especially on specially defensive side. In terms of special walls, there's only a few really viable ones off the top of my head, RegenVest RMoon, Sandstream Garg and random immunities or SpD Moth if you consider that a SpD wall of any kind. In comparison, you have to deal with so many very potent threats like AOA Iron Moth (or Fires in general), Teapot, AOA Gholdengo, SFLO Gengar (and Zoro-H now I guess?), PrimSea Greninja, Hadron Engine Electrics and there are still even more niche options that are still very potent like SFLO Jugulius and Beads of Ruin/Dragons Maw Hydreigon/Tatsurigi and so on (just for the special side). Of course there are perhaps some underexplored defensive options, and you can't check everything with one team, but my god does offense feel so overwhelming to account for defensively but hey it might get better once I stop needing to cram a dedicated Bax check on every team.

AAA - Almost Any Ability - Walking Wake is banned! (2024)

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