The War Within Beta - Transmog Collection UI Update, NPC Crafting Orders (2024)

The War Within Beta - Transmog Collection UI Update
The Transmog Collection UI has been updated in the latest Beta Build, allowing players to view their transmog items and sets from any character.

The War Within Beta - NPC Crafting Orders

Originally Posted by Blizzard(Blue Tracker / Official Forums)

With this week’s build, NPC Crafting Orders are now available for testing! To use the feature, travel to your nearest crafting bench and open the Crafting Order tab. Click the “NPC” tab, which may appear blank at first, and you should start seeing orders appear. If at first you don’t see any orders, please wait a moment and try again.

How it works

NPC Crafting Orders are personal orders that populate on a regular, predetermined cadence. Throughout the week, various familiar characters from the world will submit orders directly to you with a variety of possible rewards. You may discover that some customers tend to be more willing to provide reagents to assist in the final craft than others. Certain customers are very picky, and may only submit orders for very specific items. Although all NPC Crafting Orders offer a small commission, some customers may offer unique bonus rewards for helping them out!

Other than bonus rewards, these orders are nearly identical to player-to-player crafting orders. The recipes requested and reagents involved are ones you already find throughout your adventures. You will gain skill-ups, receive First Craft rewards, and can benefit from profession stats. Specializations will play a part in your success in NPC Crafting Orders, particularly when it comes to guaranteeing quality or unlocking Optional and Finishing Reagent slots. Some customers may provide these extra reagents, potentially affecting the final difficulty of the craft.

NPC Crafting Orders is the primary method for crafting professions to earn specialization knowledge and Artisan’s Acuity in The War Within for all crafting professions (except for Enchanting, which earns their weekly points via Disenchanting items). Each profession has an allotment of knowledge points they can earn in a week (which varies from profession to profession based on the size of their specialization tree). These are delivered through a bi-weekly selection of orders, scheduled similarly to how World Quests populated during Dragonflight. Although specialization orders are generally tuned to be easier than other types, it is possible to be unable to satisfy an order with your given capabilities. Don’t fret! Whether you join the expansion late or had a rough time with a few orders, you may begin seeing catch-up orders as early as the following week. The cadence and quantity of specialization catch-up orders increases as you fall further behind to allow for rapid catch-up especially later in the expansion’s lifecycle. These catch-up orders are also typically much easier to fulfill by requesting more common recipes and cheaper reagents overall.

Once you satisfy the requirements and craft an item, all rewards will be sent to you in the mail; be sure to check it!

We are excited for everyone to get their hands on the system and look forward to your feedback!

Known Issues

  • The reward preview is not displaying all rewards for a given order.
  • Customer-specific rewards are inconsistently being displayed and awarded.
    • Pocket Lint is not an intended reward.
  • The number of orders on Beta is slightly higher than intended, mostly due to knowledge catch-up orders always being active currently.
  • Knowledge, Catch-Up Knowledge, and Acuity gains are not yet tuned.
  • Non-quality items sometimes request a minimum quality and cannot be fulfilled.
  • In rare cases, the NPCs are overly patient and submit orders with 2-3 month durations.
  • Weekly knowledge tracking is not setup for all weekly knowledge sources resulting in excessive knowledge gain in certain cases.
    • This is affecting more than just NPC Crafting Orders.

The War Within Beta - Survival Hunter Updates

Originally Posted by Blizzard(Blue Tracker / Official Forums)

Hello Survival Hunters!

We’ve been reading your feedback regarding the recent changes to Mongoose Bite, Mongoose Fury, and Flanking Strike and want to provide an update regarding those changes.

One of our goals with the Survival Hunter spec tree update was to better define niches for each of Survival’s tandem pet-and-hunter attack abilities. Since then, we’ve made changes to Coordinated Assault and Spearhead to better define their use cases as well as the narrative sell of their effects, and last week we felt that it was Flanking Strike’s turn for an update.

We don’t feel that our previous iteration of Flanking Strike fits perfectly within Survival’s kit, but given your feedback, we also don’t think that it being an occasional replacement for Kill Command is a better direction. We plan on reverting Flanking Strike to its previous iteration, where it will remain a separate ability that doubly benefits from Tip of the Spear. We’ll put more thought into Flanking Strike’s place in Survival’s kit in the meantime, but we don’t expect to have a new iteration on this ability’s direction any time soon.

Similarly, we don’t love how Mongoose Fury and Tip of the Spear can pull you in a separate direction rotationally (as previously stated). It’s clear that this new direction for Mongoose Bite invalidates an iconic part of the Survival Hunter experience. For now, we plan to return Mongoose Bite and Mongoose Fury to their previous iterations. We’ll spend time finding a more elegant way to meld the two rotational styles that simultaneously preserves their gameplay.

That’s all for today. We appreciate your continued feedback! Thank you!

This article was originally published in forum thread:The War Within Beta - Transmog Collection UI Update, NPC Crafting Ordersstarted byLumyView original post

Published on 2024-06-28 11:00 PM

16Comments

The War Within Beta - Transmog Collection UI Update, NPC Crafting Orders (4) 16 Comments

  1. Glad they're separating Flanking Strike again. If they really want to do something different, give one of our other abilities a chance to reduce its cooldown. Not sure that reverting Mongoose bite back is a win though. Even though it's how we play the build, it probably shouldn't be. Feels bad to worry about spamming mongoose like a crack addict. I actually enjoyed the alternating mongoose with weaving kill commands. It made energy regen very very smooth.
    Sadly, with the direction of SV so wishy/washy, I feel like BM is the go to spec.
    • Reply
  1. I'm not really into crafting, so my apologies if my point is uneducated, but doesn't the crafting order system kinda drifts from it's initial purpose with this npc addition ? Like, I though this system was intented to ease and incentivise cooperation and communication between people, but now it purpose appear to be more about collecting skill points ? Seems to me that's just a solution to a problem they created. If people struggle to get skill points, they could just lower the numbers required.
    • Reply
  1. Still nothing enough changes to wardrobe system.

    Also, we need "off-class" sets too (questing sets, dungeon sets, crafted sets, open world sets... something like Better Wardrobe "Extras")

    • Reply
  1. The War Within Beta - Transmog Collection UI Update, NPC Crafting Orders (12) Originally Posted by Palapop

    Also, we need "off-class" sets too (questing sets, dungeon sets, crafted sets, open world sets... something like Better Wardrobe "Extras")

    Agreed. I have some hope since they did that for the various non-class sets from the Pandaria remix, at least.
    • Reply
  1. I hope they add the ability to see the mogs previewed on different races too - it's all good letting us see sets from different classes, but mechagnomes, for example, with the wrong arm setting can't preview gloves, and tauren and trolls can't preview most boots. It'd be nice to be able to see what any alt would look like in a new piece of gear.
    • Reply
  1. The War Within Beta - Transmog Collection UI Update, NPC Crafting Orders (18) Originally Posted by Zardas

    I'm not really into crafting, so my apologies if my point is uneducated, but doesn't the crafting order system kinda drifts from it's initial purpose with this npc addition ? Like, I though this system was intented to ease and incentivise cooperation and communication between people, but now it purpose appear to be more about collecting skill points ? Seems to me that's just a solution to a problem they created. If people struggle to get skill points, they could just lower the numbers required.

    The system still incentivizes the same thing, and it will still be great both for people needing something rare crafted, and people who have access to the rare craft and want to make money. The NPC thing basically allows people to easily complete weekly quests without depending on other players or whether they have a profession/craft which is on high demand, and maybe occasionally get a skill point here and there if they're behind.
    • Reply
  1. the crafting orders was an absolute chaotic mess. and nothing has changed. awesome.
    • Reply
  1. Be a neat simple feature to be able to track mog drop locations you're after, just like Recipe ingredients of an item you want crafted.
    • Reply
  1. The War Within Beta - Transmog Collection UI Update, NPC Crafting Orders (26) Originally Posted by Zardas

    I'm not really into crafting, so my apologies if my point is uneducated, but doesn't the crafting order system kinda drifts from it's initial purpose with this npc addition ? Like, I though this system was intented to ease and incentivise cooperation and communication between people, but now it purpose appear to be more about collecting skill points ? Seems to me that's just a solution to a problem they created. If people struggle to get skill points, they could just lower the numbers required.

    It seems that they concluded that there wasn't enough engagement with the system and have therefore decided to escalate by introducing an artificial way to engage with it. And as a benefit, it is a way to take resources out of the economy.

    It might even make it worth bothering with. Sure is weird, though, yes.

    • Reply
  1. The War Within Beta - Transmog Collection UI Update, NPC Crafting Orders (30) Originally Posted by Zardas

    I'm not really into crafting, so my apologies if my point is uneducated, but doesn't the crafting order system kinda drifts from it's initial purpose with this npc addition?

    It's so that people can complete quests and level skill when other people aren't requesting orders for the recipes they have. A lot of people have resorted to listing crafting orders for their own alts to do that.
    • Reply
  1. The War Within Beta - Transmog Collection UI Update, NPC Crafting Orders (34) Originally Posted by Zardas

    I'm not really into crafting, so my apologies if my point is uneducated, but doesn't the crafting order system kinda drifts from it's initial purpose with this npc addition ? Like, I though this system was intented to ease and incentivise cooperation and communication between people, but now it purpose appear to be more about collecting skill points ? Seems to me that's just a solution to a problem they created. If people struggle to get skill points, they could just lower the numbers required.

    Alot of people (me including) was just sending personal orders from alts because there wasn't any orders I could make and I needed it for quest. So this solve the annoyance of relogging multiple times just to create orders for every alt.
    • Reply
  1. The War Within Beta - Transmog Collection UI Update, NPC Crafting Orders (38) Originally Posted by Zardas

    I'm not really into crafting, so my apologies if my point is uneducated, but doesn't the crafting order system kinda drifts from it's initial purpose with this npc addition ? Like, I though this system was intented to ease and incentivise cooperation and communication between people, but now it purpose appear to be more about collecting skill points ? Seems to me that's just a solution to a problem they created. If people struggle to get skill points, they could just lower the numbers required.

    99% of public crafting orders are from trolls (or idiots). Ah yes I would really like to craft that item that costs 5k worth of my own mats for 50 gold... yeah no. I think I've done about 3 public crafting orders ever as a leatherworker on one of the most populated servers in EU.

    The only fix I can think of is better minimum pricing on crafting orders tied to the price of the mats in the AH in the last say hour or something.

    It does mean that I won't have to send a crafting order for 10 bracers every month to my LW from an alt to get the traders tender.

    • Reply
  1. The War Within Beta - Transmog Collection UI Update, NPC Crafting Orders (42) Originally Posted by Zardas

    I'm not really into crafting, so my apologies if my point is uneducated, but doesn't the crafting order system kinda drifts from it's initial purpose with this npc addition ?

    Because 90% of the players who put commissions to the Crafting Order tab only offer pennies as payments while putting little to no crafting mats of their own. They expect you to fork over hundreds if not thousands of gold worth of crafting materials for a 250-50 gold commission fee. So, like others pointed out, players often end up just sending crafting commissions to themselves from alts to finish the weekly crafting missions.
    • Reply
  1. This will make transmog farming a lot easier! The War Within Beta - Transmog Collection UI Update, NPC Crafting Orders (46)- - - Updated - - -

    The War Within Beta - Transmog Collection UI Update, NPC Crafting Orders (47) Originally Posted by Ielenia

    Because 90% of the players who put commissions to the Crafting Order tab only offer pennies as payments while putting little to no crafting mats of their own. They expect you to fork over hundreds if not thousands of gold worth of crafting materials for a 250-50 gold commission fee. So, like others pointed out, players often end up just sending crafting commissions to themselves from alts to finish the weekly crafting missions.

    I have never done a crafting order, got all professions...this was just such a convoluted rabbit hole...I threw in the towel...and I wanted to puke acid on the screen when crafting something that has 3 levels n it has to be upgraded n so much stuff created just becomes trash... professions in this xpac were dogsh*t...just decided to waste everyones time...

    I used to love doing professions before this xpac...

    • Reply
  1. Create a problem and then try to patch on "fixes" without addressing the main problem. NPCs, really?
    • Reply
  1. The War Within Beta - Transmog Collection UI Update, NPC Crafting Orders (53) Originally Posted by Loveliest

    Create a problem and then try to patch on "fixes" without addressing the main problem. NPCs, really?

    On top of that it seems they made the convoluted mess that was DF crafting even more convoluted. This time around I'm just gonna pass and not level any professions, let some other poor sap go through crafting hell and just buy the finished products (which is mostly what I did in DF after the first season but prior to that wasted a bunch of mats leveling professions I ended up not using).
    • Reply

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The War Within Beta - Transmog Collection UI Update, NPC Crafting Orders (2024)

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